![]() If you have too many players with completely different stuff on their mind, we found that they tend to go off in different directions and never see each other. There's no prescribed way to play through the bosses, for example. It's a big open world, with a huge set of guns, you can do things at your own pace. Crackdown 3 has very little structure, that's always been the appeal of the game. Neumann outlined that this was at least in part due to the chaotic nature of Crackdown 3. We absolutely want to ship games as high-quality and polished as we can.Ĭrackdown 3 was originally billed as a four-player co-op, but that has been dialed back to two-player in recent times. What that's afforded us on the campaign side is that it allowed us to go after a deeper story, add more tools to the sandbox, and create a more polished experience over all. just took us time, longer than we originally thought. Staten noted that while getting the cloud tech right did impact the schedule for the game's release, that it has led to an improved, and more polished campaign experience. It's a motivator to fulfil that vision, because that's what you promised. In this case, we took our vision public very early on. The best players in Crackdown 3 will be those who anticipate where the line of sight could become an issue while getting creative with rockets. Not only do all agents come equipped with standard weapons, but you also come equipped with huge explosive weapons designed to destroy the environment, and thus, strip cover away from fleeing enemies. I certainly experienced some of those new ideas when I played the game at Redmond a few weeks ago. Whether it's cover based, or any sort of shooter type game, so much of the gameplay is about "what is my position relative to cover? what is the enemy's position relative to cover?" If you can just blow up everything, a lot of those principles of game design need to be rethought. One of the things I always think about when designing a game - geometry is gameplay. ![]() What any of this means for the end result of the oft-delayed Crackdown 3 is still a mystery, especially as the game seemed to be conspicuously absent from the actual Xbox E3 exhibition floor at the Microsoft Theater.The ability to destroy all surface geometry in the game, including all buildings and physical structures, also led the teams working on Crackdown 3 to reconsider how shooters work in general. It's possible that Microsoft could use its own cloud tools for ths Destruction Mode, though the E3 2018 trailer for the game was notably light on demolition of any kind. But when asked directly what Jones' departure meant for Cloudgine, Booty told Polygon he didn't want to "get into the actual technical breakdown." Cloudgine technology was originally a major selling point for Crackdown 3's multiplayer mode, allowing for precise, dramatic destruction physics.Īs of the Epic Games acquisition in January, Cloudgine had stated it was still working on Crackdown 3, and the company website still lists the game. ![]() Speaking of Cloudgine, Booty refused to confirm or deny the status of its involvement in Crackdown 3. Several followed Reagent founder and studio director Dave Jones to Epic Games (where he currently works as director of cloud strategy) as it acquired his other company, Cloudgine, this past January. A search for past employees reveals that the studio saw multiple departures toward the end of last year. The company's Twitter account hasn't posted since January 2017, the official website is gone, and the company has only three employees listed on LinkedIn, two of whom recently listed new jobs on top of Reagent. What's weird is that Reagent Games seems to have shuttered entirely. ![]() In an interview with Polygon, Microsoft Studios head Matt Booty confirmed that Microsoft is no longer partnering with either, and is instead working only with Sumo Digital.Ī studio leaving a project with multiple developers isn't especially shocking, particularly for a game that's had as many bumps in the road as Crackdown 3. Another wrinkle was added today: Reagent Games and series creator Dave Jones are no longer working on the project, and the former seems to have gone silent entirely. Despite a new trailer at the Xbox E3 2018 event and a steadily approaching release date, Crackdown 3 remains a puzzlement after years of delays. ![]()
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